Silhueta de pessoa indiferenciada

Mauro Jorge Guerreiro Figueiredo

Professor Adjunto
Centro de Investigação Marinha e Ambiental
Subsistema
Docentes Politécnico
Unidade ID
Centro de Investigação Marinha e Ambiental
Regime
Exclusividade
Vínculo
CT em Funções Públicas por tempo indeterminado
Mauro Figueiredo is Professor at the University of Algarve, Portugal. He received his PhD in Computer Science at the University of Salford, UK. His research interests are in Information Technologies for Education, Virtual and Augmented Reality. He is full member of the Marine and Environmental Research Center (CIMA) and member of the Arts and Communication Research Center (CIAC). He is author of more than seventy international journal and conferences articles, book chapters and books, with several papers best awards and organized several international conferences. He collaborated and participated in different national and international projects. He participated as researcher in projects: M5SAR: Mobile Five Senses Augmented Reality System for Museums; Production of digital surface models combining aerial photographs obtained from UAVs and terrestrial photogrammetry techniques; PRHOLO: The realistic holographic public relations; VIZIR - Visualizing Massive 3D Data Sets Interactively on Commodity Clusters. He was the Principal Investigator of the MILAGE-MathematIcs bLended Augmented GamE, an ERASMUS+ project to improve mathematical performance and achievements for all students taking advantage of mobile devices for teaching and learning, extending the traditional learning environment to a virtual classroom setting that will keep students connected for learning mathematics by the exploration of motivating math tools. Currently is the Principal Investigator of the: LEARN+, an Erasmus+ project to build communities of teachers producers and implement personalized learning of mathematics supported by machine learning and block chain to assess competences; LEARN+ SCHOOL to implement a innovative pedagogical model in a new school in construction in the Lagoa municipality. He is also researcher in the projects: TrailGazerBid Enhancing natural and cultural assets to stimulate economic development; The Muge Shellmiddens: A new portal to the last hunter-gatherers the Tagus valley; INCOLLAB Interdisciplinary collaborative approaches to learning and teaching; KCITAR Algarve to enhance synergies in favor of education, science, technology, entrepreneurship and the dissemination of science, which contribute to the qualification and employability of young people and the population in general, in the region; iHERITAGE ICT Mediterranean platform for UNESCO cultural heritage. He created the MILAGE LEARN+ platform, Patent Nr. US2018286282 (A1), for mobile learning that implements a self-assessment and peer evaluation scheme with educational videos to promote different learning styles and active learner-centered learning. In partnership with the General Directorate of Education, from the Portuguese Ministry of Education, the Portuguese Mathematic Association of Teachers, the Association of Portuguese Teachers, the Portuguese Press Association, the Spanish Federation of Mathematic Teachers, the German Association of Science and Math Teacher and the Cyprus Society of Mathematic Teachers is being expanded to all schools in Portugal, Spain, Germany and Cyprus. He also created the “Histórias Escondidas Museu Municipal Loulé” mobile app for iOS and Android, which is an augmented reality app to show information about artifacts in the museum.

Atividades

Atividades
2019/11/21 - Presente. Organização de evento. ICGI’2019 – International Conference on Graphics and Interaction (2019). Universidade do Algarve.
2014/09/01 - 2018/07/07. Orientação. I-Lugar: Imersa~o no patrimo´nio cultural mediado por me´dia-arte digital.Doutoramento em Me´dia-Arte Digital (Doutoramento). Orientador.
2013/09/01 - 2016/12/04. Orientação. Locative Media-art and its dynamic mapings for understading urban fluxs.Digital Media-Art (Doutoramento). Coorientador.
2013/09/01 - 2016/10/28. Orientação. Virtual Worlds and Augmented Reality - Developing a digital musical education artifact for the 1st and 2nd cycles of Basic Schools,.Digital Media-Art (Doutoramento). Orientador.
2013/09/01 - 2016/10/24. Orientação. Ludism, Gamification, Augmented Reality and Virtual Worlds: Developing educational resources in the area of ex- pressions.Digital Media-Art (Doutoramento). Orientador.
2016/09/01 - Presente. Orientação. Development of an interactive pedagogical re- source: Integration of the Electronic Book (eBook) and Augmented Reality (RA) in the teaching of mathematics..Web Technologies and Computer Systems (Mestrado). Coorientador.
2013/01/01 - 2015/12/12. Orientação. Learning analysis based in serious video games in the practice of engineering studies.PhD (Doutoramento). Coorientador.

Projetos

Projetos
2019/09/01 - 2022/08/31. LEARN+ BUILDING COMMUNITIES OF TEACHERS PRODUCERS TO IMPLEMENT PERSONALIZED LEARNING OF MATHEMATICS SUPPORTED BY MACHINE LEARNING AND BLOCK CHAIN TO ASSESS COMPETENCES, KA201. Investigador responsável. Universidade do Algarve; Universidade do Algarve Centro de Investigação Marinha e Ambiental.
2018/07/01 - 2022/01/31. The Muge Shellmiddens Project: A new Portal to the last hunter-gatherers the Tagus Valley, Portugal, 9471 - RIDTI. Universidade do Algarve.
2019/01/01 - 2021/12/31. TrailGazerBid Enhancing natural and cultural assets to stimulate economic development, Interreg Atlantic Area. Investigador. Universidade do Algarve Centro de Investigação Marinha e Ambiental.
2019/09/01 - 2021/08/31. Interdisciplinary collaborative approaches to learning and teaching (INCOLLAB), KA203. Investigador. Universidade do Algarve Centro de Investigação Marinha e Ambiental.
2016/01 - 2018/10. M5SAR .: MOBILE FIVE SENSES AUGMENTED REALITY SYSTEM FOR MUSEUMS. Investigador. Universidade do Algarve Centro de Investigação Marinha e Ambiental.
2015/09/01 - 2018/08/31. MILAGE -MathematIcs bLended Augmented GamE - Interactive Mathematics by implementing a Blended-Learning model with Augmented Reality and Game books, KA201. Investigador responsável. Universidade do Algarve Centro de Investigação Marinha e Ambiental.
2013/11 - 2015/06. PRHOLO: The realistic holographic public relations.
2013/11/01 - 2015/06/30. PRHOLO: The realistic holographic public relations, QREN I&DT, n.º 33845. Investigador. Universidade do Algarve Centro de Investigação Marinha e Ambiental.
2008/01/01 - 2010/12/31. VIZIR - Visualizing Massive 3D Data Sets Interactively on Commodity Clusters. Universidade do Algarve Centro de Investigação Marinha e Ambiental.
2008/01/01 - 2010/12/31. VIZIR - Visualizing Massive 3D Data Sets Interactively on Commodity Clusters, 3599-PPCDT. Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa; Universidade de Lisboa Instituto Superior Técnico.

Produções

Gonçalves, Alexandra Rodrigues; Dorsch, Laura; Figueiredo, Mauro. 2022. "Digital tourism: an alternative view on cultural intangible heritage and sustainability in Tavira, Portugal". https://doi.org/10.3390/su14052912
Antunes, João Luís de Jesus. 2022. "Virtual retail theater: a aplicação das práticas de gamificação e transmedia storytelling a um canal de pagamentos". Doutoramento. http://hdl.handle.net/10400.2/11843
Custódia S. C. Fonseca; Marielba Zacarias; Mauro Figueiredo. 2021. "MILAGE LEARN+: A Mobile Learning App to Aid the Students in the Study of Organic Chemistry". Journal of Chemical Education. https://doi.org/10.1021/acs.jchemed.0c01313
Fonseca, Custódia; Zacarias, Marielba; Figueiredo, Mauro. 2021. "MILAGE LEARN+: A mobile learning app to aid the students in the study of organic chemistry". https://doi.org/10.1021/acs.jchemed.0c01313
Figueiredo, Mauro Jorge Guerreiro. 2020. MILAGE LEARN+ v7.25.
Figueiredo, Mauro Jorge Guerreiro. 2019. "Augmented Reality in Informal Learning Environments A Music History Exhibition". Em Interface Support for Creativity, Productivity, and Expression in Computer Graphics, 281-305. IGI Global. https://doi.org/10.4018/978-1-5225-7371-5.ch014
Gomes, José Duarte Cardoso; Figueiredo, Mauro Jorge Guerreiro; Amante, Lúcia da Graça Cruz Domingues; Gomes, Cristina Maria Cardoso. 2019. "Augmented Reality in Informal Learning Environments". Em Interface Support for Creativity, Productivity, and Expression in Computer Graphics, 281-305. IGI Global. https://doi.org/10.4018/978-1-5225-7371-5.ch014
Horta, Helena. 2019. "Promoção de inovação pedagógica em contexto escolar: Quais as motivações, expectativas e desafios percecionados pelos docentes?". revistamultidisciplinar.com, 1 (1): 77-87. https://doi.org/10.23882/mj1910
Figueiredo, Mauro; Martins, Cátia; Ribeiro, Conceição; Rodrigues, José. 2019. "MILAGE LEARN+: A Tool to Promote Autonomous Learning of Students in Higher Education". Em INCREaSE 2019, 354-363. Springer International Publishing. https://doi.org/10.1007/978-3-030-30938-1_28
Horta, Maria Helena; Simonot, Catherine; Rodrigues, Suzi; Gamboa, Vítor; Martins, Cátia; Figueiredo, Mauro. 2019. "Promotion of pedagogical innovation in a school context: What are the motivations, expectations and challenges perceived by teachers?". https://doi.org/10.23882/MJ1910
Figueiredo, Mauro Jorge Guerreiro. 2018. "Mathematics learning gamified platform, system and method for an electronic device". Estados Unidos. Concedida/Emitida.
2018. "MILAGE APRENDER+".
2018. "MILAGE LEARN+". Registada.
2018. "APP MILAGE APRENDER+ ". Registado.
Rodrigues, João M. F.; Cardoso, Pedro J. S.; Lessa, Joana; Pereira, João André; Sardo, João D. P.; de Freitas, Marco; Semião, Jorge; et al. 2018. "An Initial Framework to Develop a Mobile Five Human Senses Augmented Reality System for Museums". Em Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications, 96-119. IGI Global. https://doi.org/10.4018/978-1-5225-2927-9.ch005
Figueiredo, Mauro; Bernardes, João Pedro; Rodrigues, José I. J.; Gonçalves, César. 2018. "A Framework Supported by Modeling and Virtual/Augmented Reality for the Preservation and Dynamization of Archeological-Historical Sites". Em Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications, 215-227. IGI Global. https://doi.org/10.4018/978-1-5225-2927-9.ch010
Guimarães, Francisco José Rosales Santana. 2018. "I-lugar : imersão no património cultural mediado por média-arte digital". Doutoramento. http://hdl.handle.net/10400.2/7391
Figueiredo, Mauro Jorge Guerreiro. 2017. Histórias Escondidas Museu Municipal Loulé.
Figueiredo, Mauro Jorge Guerreiro. 2017. "Promoting Autonomous Work of Students with the MILAGE LEARN+ app". Trabalho apresentado em International Technology, Education and Development Conference,06 de março, 2017, 7660-7667.
Figueiredo, Mauro Jorge Guerreiro. 2017. "The use of MILAGE LEARN+ app for Computer Programming Learning: A Preliminary Study Concerning Self-Determination Variables. ".
Figueiredo, Mauro Jorge Guerreiro. 2017. "Matemática com a app MILAGE APRENDER+".
Flores, Manuel; Araújo, António; Figueiredo, Mauro. 2017. "Anamorfoses e outras tecnologias imersivas no contexto da educação artística".
Sanches, José Manuel Jorge. 2017. "Desenvolvimento de um recurso pedagógico interativo : integração do livro eletrónico (eBook) e da Realidade Aumentada (RA) no ensino da matemática". Mestrado. http://hdl.handle.net/10400.2/6912
Baptista, Elina P. L.; Faculdade de Ciências e Tecnologia, Universidade do Algarve; Rodrigues, José I. J.; Instituto Superior de Engenharia, Centro de Investigação Marinha e Ambiental, Universidade do Alg; Figueiredo, Mauro J. G.; Instituto Superior de Engenharia, Centro de Investigação Marinha e Ambiental, Universidade do A. 2017. "CulRoute: Plataforma WebSIG3D gamificada para seleção de roteiros turísticos". https://www.dosalgarves.com/index.php/dosalgarves/article/view/78
Figueiredo, Mauro Jorge Guerreiro. 2016. "Visual environment for designing interactive learning scenarios with augmented reality". Em Proc. of 12th International Conference on Mobile Learning 2016, 67-74.
Figueiredo, Mauro Jorge Guerreiro. "Learning Programming and Electronics with Augmented Reality". Universal Access in Human-Computer Interaction 2016, 21 de junho, 2016. https://link.springer.com/chapter/10.1007%2F978-3-319-40238-3_6
Figueiredo, Mauro Jorge Guerreiro. 2016. "The Development of an eBook for Teaching and Learning Mathematics". Universal Access in Human-Computer Interaction 2016, Part III, LNCS 9739, 9739. https://link.springer.com/chapter/10.1007%2F978-3-319-40238-3_5#citeas
Figueiredo, Mauro Jorge Guerreiro. 2016. "3D Modeling of the Milreu Roman Heritage with UAVs". Universal Access in Human-Computer Interaction. Interaction Techniques and Environments. UAHCI 2016. Lecture Notes in Computer Science,, 9738. https://link.springer.com/chapter/10.1007/978-3-319-40244-4_32
Whitton, Nicola; Jones, Rosie; Wilson, Scott; Whitton, Peter. 2016. "Augmented Reality in informal learning environments: A Music History Exhibition.". International Journal of Creative Interfaces and Computer Graphics, 7 (2): 39-55. https://doi.org/10.1080/10494820.2011.641683
Figueiredo, Mauro; Bidarra, José; Bostad, Rune. 2016. "The development of an eBook for teaching and learning mathematics". https://doi.org/10.1007/978-3-319-40238-3_5
Gomes, Cristina; Figueiredo, Mauro; Bidarra, José; Gomes, José. 2016. "Realidade aumentada e gamificac¸a~o : desenvolvimento de aumentac¸o~es num manual escolar de educac¸a~o musical".
Figueiredo, Mauro; Cifredo-Chacon, Maria-Angeles; Gonçalves, Vitor. 2016. "Learning programming and electronics with augmented reality". https://doi.org/10.1007/978-3-319-40238-3_6
Figueiredo, Mauro; Bidarra, José; Bostad, Rune. 2016. "The development of an eBook for teaching and learning mathematics". https://doi.org/10.1007/978-3-319-40238-3_5
Gomes, Cristina; Figueiredo, Mauro; Bidarra, José; Gomes, José. 2016. "Project Flappy Crab : an edugame for music learning". Springer. https://doi.org/10.1007/978-3-319-30295-9_18
Figueiredo, Mauro; Godejord, Beata; Rodrigues, José. 2016. "The development of an interactive mathematics app for mobile learning".
Figueiredo, Mauro; Rodrigues, J. I.. 2016. "Milage aprender+ uma app para aprender matemática usando smartphones e tablets". https://doi.org/10.21125/iceri.2016.1970
Gomes, Cristina; Figueiredo, Mauro; Bidarra de Almeida, José; Gomes, José. 2016. "Realidade aumentada e gamificação. Desenvolvimento de aumentações num manual escolar de educação musical".
Rodrigues, José Inácio; Figueiredo, Mauro; Bernardes, João Pedro; Gonçalves, César. 2016. "3D Modeling of the Milreu Roman Heritage with UAVs". https://doi.org/10.1007/978-3-319-40244-4_32
Figueiredo, Mauro; Godejord, Beata; Rodrigues, José; Gozáles-Pérez, Alicia. 2016. "Milage app: mobile learning of mathematics". https://doi.org/10.21125/edulearn.2016
Gomes, José; Figueiredo, Mauro; Amante, Lúcia; Gomes, Cristina. 2016. "Ler+saber+desenvolvimento de uma aplicação para o 2º Ciclo do ensino básico". Universidade de Coimbra. http://hdl.handle.net/10400.1/9066
Gomes, Cristina; Figueiredo, Mauro Jorge Guerreiro; Bidarra, José; Gomes, José. 2015. "Projeto “Flappy Crab”: um jogo educacional para o ensino da Mu´sica". Em 7th International Conference on Digital Arts – ARTECH 2015, 147-153.
Bidarra, J.; Natálio, C.; Figueiredo, M.. 2015. "Designing ebook interaction for mobile and contextual learning". https://doi.org/10.1109/IMCTL.2014.7011095
Bidarra, J.; Figueiredo, M.; Natálio, C.. 2015. "Interactive design and gamification of ebooks for mobile and contextual learning". International Journal of Interactive Mobile Technologies, 9 (3): 24-32. https://doi.org/10.3991/ijim.v9i3.4421
Silvestre, I.; Rodrigues, J.I.; Figueiredo, M.; Veiga-Pires, C.. 2015. "High-resolution digital 3D models of algar do Penico Chamber: Limitations, challenges, and potential". International Journal of Speleology, 44 (1): 25-35. https://doi.org/10.5038/1827-806X.44.1.3
2015. "APRENDER MAIS". Registada.
Silvestre, Ivo; Rodrigues, José; Figueiredo, Mauro; Veiga-Pires, Cristina. 2015. "High-resolution digital 3D models of Algar do Penico Chamber: limitations, challenges, and potential". International Journal of Speleology, 44 (1): 25-35. https://doi.org/10.5038/1827-806x.44.1.3
Bidarra, Jose; Figueiredo, Mauro; Natálio, Carlos. 2015. "Interactive Design and Gamification of eBooks for Mobile and Contextual Learning". International Journal of Interactive Mobile Technologies (iJIM), 9 (3). https://doi.org/10.3991/ijim.v9i3.4421
Rodrigues, José I.; Figueiredo, Mauro; Silvestre, Ivo; Pires, Cristina Veiga. 2015. "Geometrical and topological modelling of caves supported by a relational database model". International Journal of Business Process Integration and Management, 7 (4). https://doi.org/10.1504/ijbpim.2015.073661
Baptista, Elina P.L.; Rodrigues, José I.J.; Figueiredo, Mauro J.G.. 2015. "CulRoute: gamified WebGIS3D platform for selection of touristic routes". Dos Algarves: A Multidisciplinary e-Journal, 26 (2): 5-22. https://doi.org/10.18089/damej.2015.26.2.1
Figueiredo, Mauro; Bidarra, José. 2015. "The Development of a Gamebook for Education". Procedia Computer Science, 67: 322-331. https://doi.org/10.1016/j.procs.2015.09.276
Figueiredo, Mauro; Bidarra, José; Natálio, Carlos. 2015. "Interactive design and gamification of eBooks for mobile and contextual learning". https://doi.org/10.3991/ijim.v9i3.4421
Figueiredo, Mauro; Bidarra, José. 2015. "The development of a gamebook for education". https://doi.org/10.1016/j.procs.2015.09.276
Figueiredo, Mauro; Amado, Nélia; Bidarra, José; Carreira, Susana. 2015. "A realidade aumentada na aprendizagem da matemática no ensino secundário".
Gomes, Cristina; Figueiredo, Mauro; Bidarra, José; Gomes, José. 2015. "Projeto “Flappy Crab”. Um jogo educacional para o ensino da música".
Bidarra, José; Eça, Teresa; Leote, Rosangella; Tavares, Mirian; Pimentel, Lucia; Carvalho, Elizabeth; Figueiredo, Mauro. 2015. "Artech 2015: proceedings of the 7th International Conference on Digital Arts".
Gomes, Cristina; Figueiredo, Mauro; Bidarra, José; Gomes, José. 2015. "Projeto “Flappy Crab”: um jogo educacional para o ensino da música".
Carvalho, Isabel Cristina; Bidarra, José; Figueiredo, Mauro. 2015. "ComPassos com histo´rias : narrativas digitais de Caminha".
Silvestre, Ivo; Rodrigues, J. I.; Figueiredo, Mauro; Veiga-Pires, C.. 2015. "High-resolution digital 3D models of Algar do Penico Chamber: limitations, challenges, and potential". https://doi.org/10.5038/1827-806X.44.1.3
Bidarra, José; Figueiredo, Mauro; Natálio, Carlos. 2015. "Interactive design and gamification of eBooks for mobile and contextual learning". https://doi.org/10.3991/ijim.v9i3.4421
Figueiredo, Mauro; Rodrigues, José I.; Silvestre, Ivo; Veiga-Pires, Cristina. 2014. "A Topological Framework for Interactive Queries on 3D Models in the Web". The Scientific World Journal, 2014 (2014): 1-10. https://doi.org/10.1155/2014/920985
Figueiredo, Mauro; Gomes, Jos{\'e. 2014. "Augmented Reality Tools for Teaching and Learning". International Journal on Advances in Education Research, 1 (1): 22-34. http://edure.org/EduReJournalVol1N1/EduRe_V1_I1_P2.pdf
Silvestre, Ivo; Rodrigues, Jos{\'e. 2014. "High-resolution digital 3D models of karst: limitations, challenges, and potential". International Journal of Speleology, (1).
Gomes, José; Figueiredo, Mauro; Amante, Lúcia. 2014. "Musical Journey: A Virtual World Gamification Experience for Music Learning". International Journal on Advances in Education Research, 1 (1): 1-21.
Figueiredo, M.J.G.; Gomes, J.; Gomes, C.; Lopes, J.. 2014. "Augmented reality tools and learning practice in mobile-learning". Em Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 301-312. https://doi.org/10.1007/978-3-319-07440-5_28
Figueiredo, Mauro J.G.; Cardoso, Pedro J.S.; Goncalves, Cesar D.F.; Rodrigues, Joao M.F.. 2014. "Augmented Reality and Holograms for the Visualization of Mechanical Engineering Parts". Em 2014 18th International Conference on Information Visualisation, 368-373. https://doi.org/10.1109/IV.2014.17
Figueiredo, Mauro; Rodrigues, Jose I.; Silvestre, Ivo; Veiga-Pires, Cristina. 2014. "Web3D Visualization of High Detail and Complex 3D-mesh Caves Models". Em 2014 18th International Conference on Information Visualisation, 275-280. https://doi.org/10.1109/IV.2014.15
Gomes, Cristina; José Gomes; Figueiredo, Mauro; Lúcia Amante. 2014. "A Realidade Aumentada, a gamification e os dispositivos móveis como estratégias de promoção da literacia digital – Projeto "Livros com Voz"". Em Atas do 2.o Encontro sobre Jogos e Mobile Learning., 382-391.
José Gomes; Mauro Figueiredo. 2014. "Desenvolvimento de Recursos Educativos em Mundos Virtuais". Em VII edition of World Congress on Communication and Arts - WCCA’2014, 225-229.
Gomes, Cristina; Figueiredo, Mauro Jorge Guerreiro; Bidarra, José; Gomes, José. 2014. "PROJECT “FLAPPY CRAB”: AN EDU-GAME FOR MUSIC LEARNING ". Em Prof. of 11th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2014), 257-260.
Gomes, José; Figueiredo, Mauro Jorge Guerreiro; Amante, Lúcia; Gomes, Cristina. 2014. "MUSICAL PEDDY-PAPER: A COLLABORATIVE LEARNING ACTIVITY SUPORTED BY AUGMENTED REALITY". Em Proc. of 11th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2014), 221-224.
Bidarra, José; Figueiredo, Mauro Jorge Guerreiro; Natálio, Carlos. 2014. "Designing eBook Interaction for Mobile and Contextual Learning". Em Proc. of 2014 International Conference on Interactive Mobile Communication Technologies and Learning, 11-19.
Figueiredo, Mauro Jorge Guerreiro; Gomes, José; Gomes, Cristina; Lopes, João. 2014. "Augmented Reality tools and techniques for developing interactive materials for mobile-learning". Em Proc. of 13th International Conference on Education and Eductional Technology (EDU'14), 63-72.
Figueiredo, Mauro Jorge Guerreiro; Sousa, Luís; Cardoso, Pedro J.S.; Rodrigues, Joao M.F.; Goncalves, Cesar D.F.; Alves, Ricardo. 2014. "Learning Technical Drawing with Augmented Reality and Holograms". Em Proceedings of the 13th International Conference on Education and Educational Technology (EDU '14), 11-20.
Gomes, Cristina; Figueiredo, Mauro Jorge Guerreiro; Bidarra, José. 2014. "Gamification in music teaching : a case study". Em Proc. of EduRe 14, 1-19.
Gomes, C.M.C.; Figueiredo, M.J.G.; Bidarra, J.; Gomes, J.D.C.. 2014. "Project "Flappy Crab": An edu-game for music learning".
Gomes, J.D.C.; Figueiredo, M.J.G.; Da Graça Cruz Domingues Amante, L.; Gomes, C.M.C.. 2014. "Musical peddy-paper: A collaborative learning activity suported by Augmented Reality".
Figueiredo, Mauro; Rodrigues, José I.; Silvestre, Ivo; Veiga-Pires, Cristina. 2014. "A Topological Framework for Interactive Queries on 3D Models in the Web". The Scientific World Journal, 2014: 1-10. https://doi.org/10.1155/2014/920985
Figueiredo, Mauro Jorge Guerreiro. 2014. "Augmented Reality Tools for Teaching and Learning". International Journal on Advances in Education Research, 1 (1): 22-34. https://www.dropbox.com/s/f7wqj4yb3p5rgmr/14_J_EduRe_V1_I1_P2.pdf?dl=0
Figueiredo, Mauro Jorge Guerreiro. 2014. "A Virtual World Gamification Experience for Music Learning". International Journal on Advances in Education Research, 1 (1): 1-21. https://www.dropbox.com/s/snwhyuxkghgqyz9/14_J_EduRe_V1_I1_P1.pdf?dl=0
Figueiredo, Mauro Jorge Guerreiro. 2014. "Gamification in music teaching: a case study". nternational Journal on Advances in Education Research, 1 (1): 56-77. https://www.dropbox.com/s/s05vkaynlcvlbmp/14_J_EduRe_V1_I3_P5.pdf?dl=0
Silvestre, I.; Rodrigues, J.I.; Figueiredo, M.J.G.; Veiga-Pires, C.. 2013. "Cave chamber data modeling and 3D web visualization". Em Proceedings of the International Conference on Information Visualisation, 468-473. https://doi.org/10.1109/IV.2013.103
Silvestre, I.; Rodrigues, J.I.; Figueiredo, M.J.G.; Veiga-Pires, C.. 2013. "Framework for 3D data modeling and Web visualization of underground caves using open source tools". Em Proceedings - Web3D 2013: 18th International Conference on 3D Web Technology, 121-128. https://doi.org/10.1145/2466533.2466549
Rodrigues, J.I.J.; Figueiredo, M.J.G.; Costa, C.P.. 2013. "Web3DGIS for city models with cityGML and X3D". Em Proceedings of the International Conference on Information Visualisation, 384-388. https://doi.org/10.1109/IV.2013.102
Bidarra, José; Rothschild, Meagan; Squire, Kurt; Figueiredo, Mauro. 2013. "The AIDLET Model: A framework for selecting games, simulations and augmented reality environments in mobile learning". International Journal of Web-Based Learning and Teaching Technologies, 8 (4): 50-71. https://doi.org/10.4018/ijwltt.2013100104
Figueiredo, Mauro; Gomes, José; Gomes, Cristina. 2013. "Creating learning activities using Augmented Reality tools". Em 2nd Experiment@ International Conference — Online Experimentation, 301-305.
Figueiredo, Mauro; Pereira, João; Oliveira, João; Araújo, Bruno. 2012. "Collision Detection for Point Cloud Models With Bounding Spheres Hierarchies". International Journal of Virtual Reality, 11 (2): 37-43. http://w3.ualg.pt/~mfiguei/papers_pdf/ijvr2012.pdf
Bidarra, José; Figueiredo, Mauro; Valadas, Sandra; Vilhena, Carla. 2012. "O gamebook como modelo pedagógico: desenvolvimento de um livro interativo para a plataforma iPad". Em 6th International Conference on Digital Arts, 373-376.
Silvestre, Ivo; Rodrigues, José I.; Figueiredo, Mauro; Veiga-Pires, Cristina. 2012. "Modelação 3D de Grutas". Em 6th International Conference on Digital Arts, 461-464.
Jesus, Saúl Neves; Figueiredo, Mauro Jorge Guerreiro; Duarte, Duarte; Cabral, Fernando. 2011. "Stress Approach by Media Art". Em Proc. of 12th European Conference on Creativity and Innovation, 93-97.
Figueiredo, M.J.G.; Oliveira, J.; Araújo, B.; Pereira, J.. 2010. "An efficient collision detection algorithm for point cloud models". Em 20th International Conference on Computer Graphics and Vision, GraphiCon'2010 - Conference Proceedings, 30-37.
Figueiredo, Mauro. 2010. "S-CD: SURFACE COLLISION DETECTION TOOLKIT FOR VIRTUAL PROTOTYPING". IADIS International Journal on Computer Science and Information Systems, 5 (1): 72-86. http://www.iadisportal.org/ijcsis/vol5_numb1.html
Figueiredo, M.; Oliveira, J.; Araújo, B.; Pereira, J.. 2010. "An efficient collision detection algorithm for point cloud models".
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